Author: Mark Del Franco
Series: CONNOR GREY
Plot Type: UF
Ratings: V3-4; S1-3; H3
Publisher and Titles: Ace
Unshapely Things (2007)
Unquiet Dreams (2008)
Unfallen Dead (2009)
Unperfect Souls (2010)
Uncertain Allies (2011)
Undone Deeds (2012) (FINAL BOOK—I think)
BOOK 6: Undone Deeds
And here, he summarizes the large and small problems in his life at this point: "I was being hunted by angry elves and crazy fairies. A Dead fairy queen wanted my help, and a live one wanted me dead. My girlfriend could read the future, and it didn't look good, and my mother thought I should go bowling with my uncommunicative dad and alcoholic brother." (p. 109)
The plot follows Connor as he swings back and forth across the city from ally to ally, always keeping himself just barely out of the custody of the Guild, the Consortium, and the Murdock brothers. Connor's friend, Leo, is the sole member of the Murdock family who is still civil to Connor; the rest blame him for their father's death and their mother's long-ago infidelity. Leo's two brothers go so far as to attack Connor, both physically and magically. Ryan macGoren, the acting Guildmaster, is publicly blaming Connor for the destruction of the Guild House, so as Connor's friends and allies shrink in number and begin keeping secrets from him, the only one he can truly count on is Meryl, and he is sometimes unsure about her. The story moves slowly in the beginning as Connor tries to help Leo investigate the murders of a handful of undercover agents whose bodies are turning up around Boston. There are many rehashes of previous events—kind of a review of the high points and biggest mysteries of the series so far. We do, however, receive some new information. Most importantly, Connor learns some crucial facts about his own family heritage and about his old enemy, Vize.
Eventually, Connor's personal troubles are pushed into the background as Maeve comes to town with her troops, and the action heats up into an apocalyptic battle. Unfortunately, the story then stumbles into a swampy morass of misty mythology that takes us out of the violent fairy battle and sets us smack dab in the middle of an allegorical narrative about fate and creation, time and change. This is not a series that ends neatly or cleanly. Instead, we must make do with the central metaphorical image of the Wheel of the World as it turns and turns. The following quotation will give you the general idea: "Change is change. It is not Light. It is not dark. It is Grey." (p. 312)
In this world, the fairies live alongside mortals. There are two main fairy groups: the Celtic fairies and the Teutonic elves. In Boston, the Seelie Court, which rules the Celtic fairies, is headquartered in the Boston Guildhouse. The governing body of the elven people is the Teutonic Consortium. The third law enforcement group in Boston is the Boston force, who serve the human population and try to stay of of supernatural politics.
Connor is a Druid whose powers were almost totally destroyed in an incident with an evil elf, a nuclear power plant, and a ring of power. Don’t ask! Vize, the elf in question, figures into many of the ongoing plots and subplots. Now that Connor is relatively powerless, he lives a solitary life in the Weird (the ghetto of the supernatural section of Boston) and does police consultant work to earn a living. His few friends include Joe, a flit (small fairy-like creature); Briallen ab Gwyll, a powerful Druid; Leo Murdock, Connor’s human Boston Police Department partner; and Meryl Dian, an archivist working for the Guild and, eventually, Connor's girlfriend. Stories include human characters and many different types of supernaturals, mostly fairies and elves. Plots revolve around paranormal politics, so the reader must keep track of a large and complex cast of characters connected to a variety of social and political structures of the supernatural world.