Plot Type: Steampunk Romantic Suspense
Ratings: Violence—5; Sensuality—1-3; Humor—2-3
Publisher and Titles: Roc
Dead Iron (7/2011)
"Hang Fire" (e-story, 4/2013)
Tin Swift (7/2012)
Cold Copper (7/2013)
This post was revised and updated on 2/13/14 to include a review of Cold Copper, the third novel in the series. That review appears first, followed by an overview of the world-building and reviews of novels 1 and 2:
NOVEL 3: Cold Copper
Cedar and his group are forced to stop in Des Moines because a horrendous blizzard has made the roads impassable. When they arrive, they are met by a Native American Catholic priest to whom the Madder brothers owe a favor. They also meet the villainous mayor, who immediately jails the Madder brothers, charging them with various crimes, including murder. The favor that the priest asks from the Madders is to find hundreds of missing children, who have disappeared from their beds over a period of months and have never been seen since. With the Madders in jail, Cedar and Wil, with Mae's help, try to find the children. Wil and Cedar also search for the Holder, which they can sense is nearby.
Meanwhile, back in Kansas, Rose is fed up with Hink because he has been spending all of his free time in town at the local brothels. She confronts him in a saloon, but he shrugs her off, so she stalks away and literally runs into a handsome, cultured man named Thomas Wicks, who immediately takes an interest in her. Eventually all three find themselves on the same train, headed for Kansas City. None of them make it, though, because they find that the train is carrying a cargo of cold-copper gadgetry and, that discovery leads to further adventures—most of them dangerous.
The plot follows each group as its members interact with the mayor of Des Moines and his cronies, usually in a confrontational manner that includes various types of weaponry and threats of violence. Besides the missing children and the search for the Holder, the plot includes a diabolical plan involving cold copper, captive Strange, and a robotic humanoid.
The romances between Rose and Hink and between Mae and Cedar move along a few more notches, with kisses that become more and more passionate. The humor in the story comes mostly from the Rose/Hink part of the story, with Rose and Hink sparring verbally over Hink's scandalous behavior in the brothels and with Hink learning to his dismay that he has a supervisor—and that the supervisor expects to be obeyed.
This is another exciting adventure in a terrific series, with a plot that gallops along at a compelling pace and with well-developed characters we have learned to love over the course of the three novels. I recommend that you read novels 1 and 2 before reading this one because you'll need the characters' background information and a knowledge of past events to fully understand what is going on. That is particularly true at the very end, when an old enemy resurfaces. (Please don't peak at the ending—it will spoil the suspense.)
WORLD-BUILDING
Devon Monk turns away from her ALLIE BECKSTROM urban fantasy series and tries her hand at steampunk in this fascinating series that begins in Oregon in the late 1800s. Future books will be set in different locations in the U.S. as the story follows the travels of the main characters. If you are not familiar with steampunk fiction, click on the word anywhere in this review to go to my "Definitions" page and then scroll down for a brief explanation. Click HERE if you want even more information about this sub-genre of science fiction/fantasy fiction.
In this steampunk world, daily life is much as you would expect it to be in the Old West...except that gadgetry is everywhere, with gizmos called matics, or tickers, doing much of the busywork. These matics are made of brass and other metals, and they are run by gears, usually powered by steam. The people who create the matics—almost always men—are called devisers.
Here are descriptions of two different clock matics: a small clock in the shape of a bird and the town's huge clock whistle:
"The silver filigreed bird perched on the edge of the high window sang one sweet chirp. Its head was the size of a child's thimble. The gears and burner inside it were so tiny, it chirped once every hour and needed only a half dropper of water a day to power it." (Dead Iron, p. 4)
"...the clock whistle atop a turret made of iron and wood and tin, sticking up like a backbone above the blacksmith's shop. A coil of copper tubes wrapped through the structure and supported a line of twelve glass jugs, round as pearls and big as butter churns. Water poured from the top of the tower downward, like sand in an hourglass, and filled the glass jugs one at a time, until they spilled over into the next and turned the gears inside the tower toward the next hour." (Dead Iron, p. 5)
The primary source of evil in this world is the Strange, which is made up of evil spirits who cause trouble in a multitude of ways. Here is one character's description of the Strange: "He had seen the Strange—the true Strange—creatures that hitched along from the Old World, tucked unknown in an immigrant's pocket, hidden away in a suitcase, or carried tightly in the darkest nightmare. He had seen what the Strange could do when set free in this new land." (Dead Iron, p. 12)
"...the clock whistle atop a turret made of iron and wood and tin, sticking up like a backbone above the blacksmith's shop. A coil of copper tubes wrapped through the structure and supported a line of twelve glass jugs, round as pearls and big as butter churns. Water poured from the top of the tower downward, like sand in an hourglass, and filled the glass jugs one at a time, until they spilled over into the next and turned the gears inside the tower toward the next hour." (Dead Iron, p. 5)
The primary source of evil in this world is the Strange, which is made up of evil spirits who cause trouble in a multitude of ways. Here is one character's description of the Strange: "He had seen the Strange—the true Strange—creatures that hitched along from the Old World, tucked unknown in an immigrant's pocket, hidden away in a suitcase, or carried tightly in the darkest nightmare. He had seen what the Strange could do when set free in this new land." (Dead Iron, p. 12)
Following is a list of the good guys and gals who have continuing roles in the series:
> Cedar Hunt: a man cursed by a Pawnee god to be a werewolf destined forever to hunt down and destroy the Strange
> Wiliam (Wil) Hunt: Cedar's brother, also a cursed werewolf, but with slightly different characteristics
> Rose Small: an orphaned young woman and a budding feminist who can identify the Strange and may have some deviser magic in her
> Mae Lindson: a witch who is widowed in Dead Iron and who is especially skilled with curses and oaths; a love interest for Cedar
> the Madder brothers (Alun, Bryn, and Cadoc): mysterious and eccentric devisers who hunt the Strange as they seek to find the Holder, a magical artifact that could destroy the world
The series story arc focuses on the retrieval of the Holder, which is described here by Alan Madder—just one of the numerous good and bad guys who are desperate to own it: "The Holder is a device of seven pieces, made of the seven ancient metals. Each piece is a talisman, an artifact, a device to be used for good: healing the sick, blessing crops, bringing peace unto a land. When this New World was discovered, the Holder was brought here as a gift by likeminded men who wanted peace and prosperity for settlers and natives alike. But Shard LeFel caught rumor of it. He sent his Strange to sniff it out...Then they worked their dark devising. The Holder is now a weapon of pain, plague, war. Each piece broken and remade Strangewise, so that nothing but sickness, ruin, and chaos fall to any who find it. And if someone is clever enough to put those seven pieces back together again, then they'll be clever enough to understand the Holder can also be a weapon of a magnitude that has never been seen in these lands." (Dead Iron, p. 333)
NOVEL 1: Dead Iron
The series opener is set in Hallelujah, Oregon, an isolated town that has pinned its hopes for prosperity on the new railroad that is inching its way toward them. The villain of the story is the seemingly human Shard LeFel, a wealthy railroad tycoon who is desperate to get back to his Strange homeland (from which he was banished by his brother) before the next waning moon. If he can't return by then, he will die. LeFel has set up his headquarters in three specially built railway cars. The story reminded me a lot of Sergio Leone's great classic film, Once upon a Time in the West. Both story lines involve a villainous railroad tycoon; soulless, murderous villains; and heroes who are society's castoffs. LeFel's right-hand man is Mr. Shunt, a powerful Strange who is ensconced in a matics body that appears to be human. In order to go through a portal and back into the Strange, LeFel needs a wolf, a witch, and the blood of a dreaming child. The plot follows his efforts to attain all three while the good guys try to stop him. One additional character also tries to stop LeFel: Mae's husband, Jeb. LeFel keeps trying to kill Jeb, but Jeb keeps rising from the grave—and his one and only goal is to kill LeFel so that he can save Mae's life.The story is filled with action, from murderous matics to bullying drunks to a witch-hating mob. The mythology of the Strange is lightly sketched, but if you just keep reading, you'll understand the concept. The story is told in the third person, and it moves from one person's perspective to another. In general, we see things from the standpoint of Cedar, Mae, Rose, Jeb and LeFel. After the climactic ending, the surviving characters head East for their next adventures.
Although I'm not a huge steampunk fan, I did enjoy this book. The concept is fresh and inventive, and the characters are complex and well drawn. By the end, I found myself wanting to know what will come next for each one of them, so I plan to keep reading the series.
Click HERE to read chapter 1 of Dead Iron. Click HERE to go to my review of Devon Monk's ALLIE BECKSTROM Series.
Here is a description of one of LeFel's matins, each of which is powered by a vial of glim, a rare, magical substance harvested from the air:
"Beneath the shadow of a tree, a small matic clicked and whirred. Sensing the tremble of stones and dirt falling from the dead man's grave, it rose up upon spider legs, balancing its portly copper teapot body. The gyroscope and compass set within its belly pointed the ticker east. It skittered off on quick, spindly fee. East. To the rail. To the man who had left it spying here. To Mr. Shard LeFel" (Dead Iron, p. 38)
SHORT STORY 1: Hang Fire
This is a connector story between novels 1 and 2. The story follows Cedar and his group as they begin their trip to Kansas, and it introduces Captain Lee Hink and his airship, the Swift—all key elements in the plot of Tin Swift.
Monk first distributed the story piecemeal in June and July of 2013 as part of a 20-day blog tour for Tin Swift—one chapter per blog.
If you don't want to purchase the story, you can click HERE and scroll down for a list of the 20 blog links. Reading it that way is a bit rough, because some of the blog links no longer take you directly to the chapters. In fact, the very first one is an inaccurate link that takes you to the blog, but not to the "Hang Fire" chapter. Instead, click HERE and scroll down for chapter 1. Although the link at the end of each chapter is supposed to take you to on the next chapter, that doesn't always work. Sometimes it's better just to go back to the 20-link list and click on the link for the chapter you want to read.
NOVEL 2: Tin Swift
In book 1, the story focused on the railroad, but in book 2, we're up in the air—high above the Bitterroot Mountains on steam-driven airships to be exact. In Dead Iron, we learned that glim is a rare and valuable resource that is harvested from the sky. "Glim, more precious than diamonds or gold, used to power ships on air, water, or land. Used to heal the sick, cure the blights, turn the tide in wars, and make anything and everything stronger and longer lasting. Glim was even rumored to extend a man's life well beyond his years....But the only place glim was known to occur with any regularity was above high mountain ranges, and up higher still. Above the storm clouds, floating like nets of soft lightning, the glim fields were capricious and fleeting. Difficult to find. Deadly to harvest." (p. 19) In this book, we meet the glim harvesters, hard and violent men and women who live on the edge of danger and who don't mind turning their backs on the law.
When Cedar and his crew attempt to bury the dead, one body explodes and badly injures Rose and the rest rise up and attack them—with spirits of the Strange driving the human corpses. To their rescue comes Paisley Lee Cadwaller Hink Cage (aka Hink, aka Lee), captain of the Swift, a sleek, fast tin airship with a competent, if quirky, crew that is expert in harvesting glim and keeping it from being stolen by rogue airship crews. There's a reason for Hink's odd, lengthy name, but I won't spoil the pleasure of learning it for yourself. The two groups combine forces and the story follows them as they search for the Holder (to cure Rose's injury) and keep heading for Kansas (to restore Mae's sanity).
Even better than the descriptive narrative, though, is the vivid delineation of the characters, especially the cursed brothers—Cedar and Wil, who have had their lives turned upside-down by outside forces but still maintain their close relationship and their honor and nobility. Cedar seems to have burst from a heroic myth. He's fearless, but vulnerable; strong, but tender. At the end of the book, Cedar is forced to make a huge decision about his life and his brother's—whether to continue in a fight for the greater good or to take a different path that might lead them to personal happiness. Others must also make life-changing decisions, all of which portend a great continuation of their story in book 3. Click HERE to read an excerpt from Tin Swift.
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